Welcome to the Dolphin Progress Report for Release 2506! As we've alluded to a few times, we've had major changes in the pipeline that we've been very excited to show off. Some of those changes are finally here! Headlining this report are major adjustments to how Dolphin handled audio lag under slowdown by default. No longer will s have to choose between high-latency audio stretching or popping when dealing with small hitches in performance thanks to the new Granule Synthesis Audio System.
If the game is already running full speed, we still …
Continue reading
You can continue the discussion in the forum thread of this article.
It's time for us to again delve into the latest changes hitting the newest release of Dolphin Emulator. If you've been keeping tabs on development channels, you'll know there are some exciting bombshell features waiting for us just over the horizon. Unfortunately, given the close proximity to this release, we've decided to hold a lot of them off so they can get more widespread testing in the development builds before hitting a release. Think of the March 2025 release as an iterative improvement that focuses on experience and stacking many small …
Continue reading
You can continue the discussion in the forum thread of this article.
This year, we've hit an important milestone that's been in the works for nearly a decade. In late 2012, Sonicadvance1 began work on Dolphin's ARM JIT. Back then, there weren't any devices that had even a sliver of hope of running Dolphin close to full speed, but that wasn't really the goal. All he wanted to do was see if it could be done; it sounded like a fun, challenging project. However, as time ed the idea turned into more than just a ing curiosity. s were more than happy …
Continue reading
You can continue the discussion in the forum thread of this article.